In this episode, Ginger, Brian, Suzi and Woody share their experience of Dicetower Con 2019. We discuss our favorite experiences, games played, and moments that …
Video Games Are Communication Technologies
#61: In a recent Kotaku article, Cecilia D’Anastasio wrote “…video games aren’t just entertainment—they’re communication technologies” …
[Read more...] about Video Games Are Communication Technologies
One Child’s Heart: An interview w/ Camdon Wright
The game One Child’s Heart is a role playing game in which players take on the role of community professionals attempting to provide support to …
[Read more...] about One Child’s Heart: An interview w/ Camdon Wright
Pokémon Memories
#60: A study finds a specific region of the brain that stores pokémon information? 100,000 people played Pokémon simultaneously and beat the game? We’ll …
Self talk and self esteem in gaming
In this episode of Rolling for Change, Brian, Ginger, Suzi and Woody discuss the nature of self talk in gaming and the role it can play in sapping our energy …
Ping! Non-Verbal Communication
#59: Apex Legends introduced a ping system that has changed the way we think about non-verbal communication in games. It’s great. Every game should copy …
Game to Grow
In this episode of Rolling for Change we talk to Adam Davis and Adam Johns, founders of Game to Grow. We will be discussing the evolution of therapeutic role …
Games in Media
Have you ever noticed how many times games show up in the media we watch. Its actually overwhelming. After recording this episode I became hyper aware of all of …
The Rules of Acquisition Disorder
It’s episode 30 and it has taken us some time to get here. We will really celebrate when we hit 50. Nevertheless we can celebrate the 8th birthday of Geek …
Bandersnatch and Choice-Supportive Bias
#58: The Black Mirror episode Bandersnatch is a game, right? We discuss Bandersnatch as a work of interactive fiction, compare it to other games in the genre, …
[Read more...] about Bandersnatch and Choice-Supportive Bias